JackPosixThread.h
/*
Copyright (C) 2001 Paul Davis
Copyright (C) 2004-2008 Grame
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef __JackPosixThread__
#define __JackPosixThread__
#include "JackThread.h"
#include <pthread.h>
namespace Jack
{
/* use 512KB stack per thread - the default is way too high to be feasible
* with mlockall() on many systems */
#define THREAD_STACK 524288
class SERVER_EXPORT JackPosixThread : public detail::JackThreadInterface
{
protected:
jack_native_thread_t fThread;
static void* ThreadHandler(void* arg);
public:
JackPosixThread(JackRunnableInterface* runnable, bool real_time, int priority, int cancellation)
: JackThreadInterface(runnable, priority, real_time, cancellation), fThread((jack_native_thread_t)NULL)
{}
JackPosixThread(JackRunnableInterface* runnable, int cancellation = PTHREAD_CANCEL_ASYNCHRONOUS)
: JackThreadInterface(runnable, 0, false, cancellation), fThread((jack_native_thread_t)NULL)
{}
int Start();
int StartSync();
int Kill();
int Stop();
void Terminate();
int AcquireRealTime(); // Used when called from another thread
int AcquireSelfRealTime(); // Used when called from thread itself
int AcquireRealTime(int priority); // Used when called from another thread
int AcquireSelfRealTime(int priority); // Used when called from thread itself
int DropRealTime(); // Used when called from another thread
int DropSelfRealTime(); // Used when called from thread itself
jack_native_thread_t GetThreadID();
bool IsThread();
static int AcquireRealTimeImp(jack_native_thread_t thread, int priority);
static int AcquireRealTimeImp(jack_native_thread_t thread, int priority, UInt64 period, UInt64 computation, UInt64 constraint)
{
return JackPosixThread::AcquireRealTimeImp(thread, priority);
}
static int DropRealTimeImp(jack_native_thread_t thread);
static int StartImp(jack_native_thread_t* thread, int priority, int realtime, void*(*start_routine)(void*), void* arg);
static int StopImp(jack_native_thread_t thread);
static int KillImp(jack_native_thread_t thread);
};
SERVER_EXPORT void ThreadExit();
} // end of namespace
#endif
Jack::detail::JackThreadInterface
The thread base class.
Definition: JackThread.h:60
Jack::JackPosixThread
The POSIX thread base class.
Definition: JackPosixThread.h:38
Jack
Definition: JackAC3Encoder.cpp:30
Jack::JackRunnableInterface
The base class for runnable objects, that have an Init and Execute method to be called in a threa...
Definition: JackThread.h:34