JackThreadedDriver.h
/*
Copyright (C) 2001 Paul Davis
Copyright (C) 2004-2008 Grame
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#ifndef __JackThreadedDriver__
#define __JackThreadedDriver__
#include "JackDriver.h"
#include "JackPlatformPlug.h"
namespace Jack
{
class SERVER_EXPORT JackThreadedDriver : public JackDriverClientInterface, public JackRunnableInterface
{
protected:
JackThread fThread;
JackDriver* fDriver;
void SetRealTime();
public:
JackThreadedDriver(JackDriver* driver);
virtual ~JackThreadedDriver();
virtual int Open();
virtual int Open(jack_nframes_t buffer_size,
jack_nframes_t samplerate,
bool capturing,
bool playing,
int inchannels,
int outchannels,
bool monitor,
const char* capture_driver_name,
const char* playback_driver_name,
jack_nframes_t capture_latency,
jack_nframes_t playback_latency);
virtual int Close();
virtual int Process();
virtual int Attach();
virtual int Detach();
virtual int Read();
virtual int Write();
virtual int Start();
virtual int Stop();
virtual bool IsFixedBufferSize();
virtual int SetBufferSize(jack_nframes_t buffer_size);
virtual int SetSampleRate(jack_nframes_t sample_rate);
virtual void SetMaster(bool onoff);
virtual bool GetMaster();
virtual void AddSlave(JackDriverInterface* slave);
virtual void RemoveSlave(JackDriverInterface* slave);
virtual std::list<JackDriverInterface*> GetSlaves();
virtual int ProcessReadSlaves();
virtual int ProcessWriteSlaves();
virtual int ProcessRead();
virtual int ProcessWrite();
virtual int ProcessReadSync();
virtual int ProcessWriteSync();
virtual int ProcessReadAsync();
virtual int ProcessWriteAsync();
virtual int ClientNotify(int refnum, const char* name, int notify, int sync, const char* message, int value1, int value2);
virtual JackClientControl* GetClientControl() const;
virtual bool IsRealTime() const;
virtual bool IsRunning() const;
// JackRunnableInterface interface
virtual bool Execute();
virtual bool Init();
};
} // end of namespace
#endif
Jack::JackDriverInterface
The base interface for drivers.
Definition: JackDriver.h:43
Jack::JackThreadedDriver
The base class for threaded drivers using a "decorator" pattern. Threaded drivers are used with block...
Definition: JackThreadedDriver.h:34
Jack
Definition: JackAC3Encoder.cpp:30
Jack::JackRunnableInterface
The base class for runnable objects, that have an Init and Execute method to be called in a threa...
Definition: JackThread.h:34
Jack::JackDriver
Definition: JackDriver.h:127
Jack::JackDriverClientInterface
The base interface for drivers clients.
Definition: JackDriver.h:114
Jack::JackMachThread
Darwin threads. Real-time threads are actually "time constraint" threads.
Definition: JackMachThread.h:92
Jack::JackClientControl
Client control possibly in shared memory.
Definition: JackClientControl.h:38