JackChannel.h
/*
Copyright (C) 2004-2008 Grame
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef __JackChannel__
#define __JackChannel__
#include "types.h"
#include "JackSession.h"
namespace Jack
{
class JackClientInterface;
class JackClient;
class JackServer;
struct JackEngineControl;
class JackGraphManager;
namespace detail
{
class JackChannelTransactionInterface
{
public:
JackChannelTransactionInterface()
{}
virtual ~JackChannelTransactionInterface()
{}
virtual int Read(void* data, int len) = 0;
virtual int Write(void* data, int len) = 0;
};
class JackRequestInterface
{
public:
JackRequestInterface()
{}
virtual ~JackRequestInterface()
{}
virtual int Connect(const char* dir, const char* name, int which) = 0;
virtual int Close() = 0;
};
class JackClientRequestInterface : public JackChannelTransactionInterface, public JackRequestInterface
{
public:
JackClientRequestInterface()
{}
virtual ~JackClientRequestInterface()
{}
virtual int Read(void* data, int len) { return -1; }
virtual int Write(void* data, int len) { return -1; }
virtual int Connect(const char* dir, const char* name, int which) { return -1; }
virtual int Close() { return -1; }
};
class JackClientChannelInterface
{
public:
JackClientChannelInterface()
{}
virtual ~JackClientChannelInterface()
{}
// Open the Server/Client connection
virtual int Open(const char* server_name, const char* name, int uuid, char* name_res, JackClient* obj, jack_options_t options, jack_status_t* status)
{
return 0;
}
// Close the Server/Client connection
virtual void Close()
{}
// Start listening for messages from the server
virtual int Start()
{
return 0;
}
// Stop listening for messages from the server
virtual void Stop()
{}
virtual int ServerCheck(const char* server_name)
{
return -1;
}
virtual void ClientCheck(const char* name, int uuid, char* name_res, int protocol, int options, int* status, int* result, int open)
{}
virtual void ClientOpen(const char* name, int pid, int uuid, int* shared_engine, int* shared_client, int* shared_graph, int* result)
{}
virtual void ClientOpen(const char* name, int* ref, JackEngineControl** shared_engine, JackGraphManager** shared_manager, JackClientInterface* client, int* result)
{}
virtual void ClientClose(int refnum, int* result)
{}
virtual void ClientActivate(int refnum, int is_real_time, int* result)
{}
virtual void ClientDeactivate(int refnum, int* result)
{}
virtual void PortRegister(int refnum, const char* name, const char* type, unsigned int flags, unsigned int buffer_size, jack_port_id_t* port_index, int* result)
{}
virtual void PortUnRegister(int refnum, jack_port_id_t port_index, int* result)
{}
virtual void PortConnect(int refnum, const char* src, const char* dst, int* result)
{}
virtual void PortDisconnect(int refnum, const char* src, const char* dst, int* result)
{}
virtual void PortConnect(int refnum, jack_port_id_t src, jack_port_id_t dst, int* result)
{}
virtual void PortDisconnect(int refnum, jack_port_id_t src, jack_port_id_t dst, int* result)
{}
virtual void PortRename(int refnum, jack_port_id_t port, const char* name, int* result)
{}
virtual void SetBufferSize(jack_nframes_t buffer_size, int* result)
{}
virtual void SetFreewheel(int onoff, int* result)
{}
virtual void ComputeTotalLatencies(int* result)
{}
virtual void ReleaseTimebase(int refnum, int* result)
{}
virtual void SetTimebaseCallback(int refnum, int conditional, int* result)
{}
virtual void GetInternalClientName(int refnum, int int_ref, char* name_res, int* result)
{}
virtual void InternalClientHandle(int refnum, const char* client_name, int* status, int* int_ref, int* result)
{}
virtual void InternalClientLoad(int refnum, const char* client_name, const char* so_name, const char* objet_data, int options, int* status, int* int_ref, int uuid, int* result)
{}
virtual void InternalClientUnload(int refnum, int int_ref, int* status, int* result)
{}
virtual void SessionNotify(int refnum, const char* target, jack_session_event_type_t type, const char* path, jack_session_command_t** result)
{}
virtual void SessionReply(int refnum, int* result)
{}
virtual void GetUUIDForClientName(int refnum, const char* client_name, char* uuid_res, int* result)
{}
virtual void GetClientNameForUUID(int refnum, const char* uuid, char* name_res, int* result)
{}
virtual void ReserveClientName(int refnum, const char* client_name, const char *uuid, int* result)
{}
virtual void ClientHasSessionCallback(const char* client_name, int* result)
{}
virtual bool IsChannelThread()
{
return false;
}
};
}
} // end of namespace
#endif
Jack::detail::JackClientChannelInterface
Inter process channel for server/client bidirectionnal communication : request and (receiving) notifi...
Definition: JackChannel.h:90
Jack::detail::JackRequestInterface
Definition: JackChannel.h:53
Jack
Definition: JackAC3Encoder.cpp:30
Jack::detail::JackClientRequestInterface
Definition: JackChannel.h:68
Jack::JackGraphManager
Graph manager: contains the connection manager and the port array.
Definition: JackGraphManager.h:40
jack_session_command_t
Definition: JackSession.h:59
Jack::JackClientInterface
Client interface.
Definition: JackClientInterface.h:35
Jack::JackEngineControl
Engine control in shared memory.
Definition: JackEngineControl.h:49
Jack::detail::JackChannelTransactionInterface
Definition: JackChannel.h:38
Jack::JackClient
The base class for clients: share part of the implementation for JackInternalClient and JackLibClient...
Definition: JackClient.h:47