JackNetUnixSocket.h
/*
Copyright (C) 2008-2011 Romain Moret at Grame
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#ifndef __JackNetUnixSocket__
#define __JackNetUnixSocket__
#include "JackNetSocket.h"
#include <sys/types.h>
#include <sys/socket.h>
#include <netdb.h>
#include <netinet/in.h>
#include <arpa/inet.h>
namespace Jack
{
#define NET_ERROR_CODE errno
#define SOCKET_ERROR -1
#define StrError strerror
typedef struct sockaddr socket_address_t;
typedef struct in_addr address_t;
//JackNetUnixSocket********************************************
class SERVER_EXPORT JackNetUnixSocket
{
private:
int fSockfd;
int fPort;
int fTimeOut;
struct sockaddr_in fSendAddr;
struct sockaddr_in fRecvAddr;
#if defined(__sun__) || defined(sun)
int WaitRead();
int WaitWrite();
#endif
public:
JackNetUnixSocket();
JackNetUnixSocket(const char* ip, int port);
JackNetUnixSocket(const JackNetUnixSocket&);
~JackNetUnixSocket();
JackNetUnixSocket& operator=(const JackNetUnixSocket& socket);
//socket management
int NewSocket();
int Bind();
int BindWith(const char* ip);
int BindWith(int port);
int Connect();
int ConnectTo(const char* ip);
void Close();
void Reset();
bool IsSocket();
//IP/PORT management
void SetPort(int port);
int GetPort();
//address management
int SetAddress(const char* ip, int port);
char* GetSendIP();
char* GetRecvIP();
//utility
int GetName(char* name);
int JoinMCastGroup(const char* mcast_ip);
//options management
int SetOption(int level, int optname, const void* optval, socklen_t optlen);
int GetOption(int level, int optname, void* optval, socklen_t* optlen);
//timeout
int SetTimeOut(int us);
//disable local loop
int SetLocalLoop();
bool IsLocal(char* ip);
//network operations
int SendTo(const void* buffer, size_t nbytes, int flags);
int SendTo(const void* buffer, size_t nbytes, int flags, const char* ip);
int Send(const void* buffer, size_t nbytes, int flags);
int RecvFrom(void* buffer, size_t nbytes, int flags);
int Recv(void* buffer, size_t nbytes, int flags);
int CatchHost(void* buffer, size_t nbytes, int flags);
//error management
net_error_t GetError();
void PrintError();
};
}
#endif
Jack
Definition: JackAC3Encoder.cpp:30
Jack::JackNetUnixSocket
Definition: JackNetUnixSocket.h:40