JackActivationCount.h
/*
Copyright (C) 2004-2008 Grame
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef __JackActivationCount__
#define __JackActivationCount__
#include "JackPlatformPlug.h"
#include "JackTime.h"
#include "JackTypes.h"
namespace Jack
{
struct JackClientControl;
PRE_PACKED_STRUCTURE
class JackActivationCount
{
private:
SInt32 fValue;
SInt32 fCount;
public:
JackActivationCount(): fValue(0), fCount(0)
{}
bool Signal(JackSynchro* synchro, JackClientControl* control);
inline void Reset()
{
fValue = fCount;
}
inline void SetValue(int val)
{
fCount = val;
}
inline void IncValue()
{
fCount++;
}
inline void DecValue()
{
fCount--;
}
inline int GetValue() const
{
return fValue;
}
} POST_PACKED_STRUCTURE;
} // end of namespace
#endif
Jack
Definition: JackAC3Encoder.cpp:30
Jack::JackActivationCount
Client activation counter.
Definition: JackActivationCount.h:37
Jack::JackPosixSemaphore
Inter process synchronization using POSIX semaphore.
Definition: JackPosixSemaphore.h:36
Jack::JackClientControl
Client control possibly in shared memory.
Definition: JackClientControl.h:38