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# guitartuner.cpp Example File

demos/mobile/guitartuner/src/guitartuner.cpp

     /****************************************************************************
     **
     ** Copyright (C) 2015 The Qt Company Ltd.
     ** Contact: http://www.qt.io/licensing/
     **
     ** This file is part of the QtDeclarative module of the Qt Toolkit.
     **
     ** $QT_BEGIN_LICENSE:BSD$
     ** You may use this file under the terms of the BSD license as follows:
     **
     ** "Redistribution and use in source and binary forms, with or without
     ** modification, are permitted provided that the following conditions are
     ** met:
     **   * Redistributions of source code must retain the above copyright
     **     notice, this list of conditions and the following disclaimer.
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     **     the documentation and/or other materials provided with the
     **     distribution.
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     **     contributors may be used to endorse or promote products derived
     **     from this software without specific prior written permission.
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     ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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     ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
     ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
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     #include "guitartuner.h"

     #ifdef Q_OS_SYMBIAN
     #include <SoundDevice.h>
     #endif // Q_OS_SYMBIAN

     #if defined(Q_OS_SYMBIAN) && defined(ORIENTATIONLOCK)
     #include <eikenv.h>
     #include <eikappui.h>
     #include <aknenv.h>
     #include <aknappui.h>
     #endif // Q_OS_SYMBIAN && ORIENTATIONLOCK

     GuitarTuner::GuitarTuner(QWidget *parent) :
         QMainWindow(parent)
     {

         // Set up the QML.
         m_guitarTunerUI = new QDeclarativeView(QUrl("qrc:/src/application.qml"), this);
         setCentralWidget(m_guitarTunerUI);
         m_guitarTunerUI->setResizeMode(QDeclarativeView::SizeRootObjectToView);
         qmlObject = m_guitarTunerUI->rootObject();

         // Init audio output and input.
         initAudioOutput();
         initAudioInput();

         // Connect the quit signal of m_guitarTunerUI
         // into the close slot of this.
         connect(m_guitarTunerUI->engine(), SIGNAL(quit()), SLOT(close()));

         // Connect the signals from qmlObject into proper slots
         // of this and m_voicegenerator.
         connect(qmlObject, SIGNAL(muteStateChanged(bool)),
                 SLOT(muteStateChanged(bool)));
         connect(qmlObject, SIGNAL(volumeChanged(qreal)),
                 m_voicegenerator, SLOT(setAmplitude(qreal)));
         connect(qmlObject, SIGNAL(volumeChanged(qreal)),
                 SLOT(setMaxVolumeLevel(qreal)));

         // Connect the modeChanged signal from qmlObject
         // into modeChanged slot of this class.
         connect(qmlObject, SIGNAL(modeChanged(bool)),
                 SLOT(modeChanged(bool)));

         // Connect the microphoneSensitivityChanged signal from
         // m_guitarTunerUI into setCutOffPercentage slot of m_analyzer class.
         connect(qmlObject, SIGNAL(microphoneSensitivityChanged(qreal)),
                 m_analyzer, SLOT(setCutOffPercentage(qreal)));

         // Connect the signals from m_analyzer into slots of qmlObject.
         connect(m_analyzer, SIGNAL(lowVoice()),
                 qmlObject, SLOT(lowVoice()));
         connect(m_analyzer, SIGNAL(correctFrequency()),
                 qmlObject, SLOT(correctFrequencyObtained()));
         connect(m_analyzer, SIGNAL(voiceDifference(QVariant)),
                 qmlObject, SLOT(voiceDifferenceChanged(QVariant)));

         // Initialise the MaximumVoiceDifference
         // value of qmlObject with the value obtained from m_analyzer.
         qmlObject->setProperty("maxVoiceDifference",
                                m_analyzer->getMaximumVoiceDifference());

         // Connect the targetFrequencyChanged signal of qmlObject
         // into targetFrequencyChanged slot of this class.
         connect(qmlObject, SIGNAL(targetFrequencyChanged(qreal)),
                 SLOT(targetFrequencyChanged(qreal)));

         // Start voice output or input by using the modeChanged function,
         // depending of the current mode.
         modeChanged(qmlObject->property("isInput").toBool());

     }

     /**
       * Inits audio output.
       */
     void GuitarTuner::initAudioOutput()
     {
         // Set up the output format.
         m_format_output.setFrequency(DataFrequencyHzOutput);
         m_format_output.setCodec("audio/pcm");
         m_format_output.setSampleSize(16);
         m_format_output.setChannels(1);
         m_format_output.setByteOrder(QAudioFormat::LittleEndian);
         m_format_output.setSampleType(QAudioFormat::SignedInt);

         // Obtain a default output device, and if the format is not
         // supported, find the nearest format available.
         QAudioDeviceInfo outputDeviceInfo(
                     QAudioDeviceInfo::defaultOutputDevice());
         if (!outputDeviceInfo.isFormatSupported(m_format_output)) {
             m_format_output = outputDeviceInfo.nearestFormat(m_format_output);
         }

         // Create new QAudioOutput and VoiceGenerator instances, and store
         // them in m_audioOutput and m_voicegenerator, respectively.
         m_audioOutput = new QAudioOutput(outputDeviceInfo,
                                          m_format_output, this);
         m_voicegenerator = new VoiceGenerator(m_format_output,
                                               qmlObject->property("frequency").toReal(),
                                               qmlObject->property("volume").toReal(),
                                               this);

         // Connect m_audioOutput stateChanged signal to outputStateChanged.
         connect(m_audioOutput, SIGNAL(stateChanged(QAudio::State)),
                 SLOT(outputStateChanged(QAudio::State)));
     }

     /**
       * Inits audio input.
       */
     void GuitarTuner::initAudioInput()
     {
         // Set up the input format.
         m_format_input.setFrequency(DataFrequencyHzInput);
         m_format_input.setCodec("audio/pcm");
         m_format_input.setSampleSize(16);
         m_format_input.setChannels(1);
         m_format_input.setByteOrder(QAudioFormat::LittleEndian);
         m_format_input.setSampleType(QAudioFormat::SignedInt);

         // Obtain a default input device, and if the format is not
         // supported, find the nearest format available.
         QAudioDeviceInfo inputDeviceInfo(
                     QAudioDeviceInfo::defaultInputDevice());
         if (!inputDeviceInfo.isFormatSupported(m_format_input)) {
             m_format_input = inputDeviceInfo.nearestFormat(m_format_input);
         }

         // Create new QAudioInput and VoiceAnalyzer instances, and store
         // them in m_audioInput and m_analyzer, respectively.
         // Remember to set the cut-off percentage for voice analyzer.
         m_audioInput = new QAudioInput(inputDeviceInfo, m_format_input, this);
         m_analyzer = new VoiceAnalyzer(m_format_input, this);
         m_analyzer->setCutOffPercentage(qmlObject->property("sensitivity").toReal());

     }

     /**
       * Receives a mode changed signal.
       */
     void GuitarTuner::modeChanged(bool isInput)
     {

         // If the mode must be changed to input mode:
         if (isInput) {

             // Stop audio output and audio generator.
             m_audioOutput->stop();
             m_voicegenerator->stop();
             // Start the audio analyzer and then the audio input.
             m_analyzer->start(qmlObject->property("frequency").toReal());
             m_audioInput->start(m_analyzer);

         }
         // Else:
         else {

             // Stop audio input and audio analyzer.
             m_audioInput->stop();
             m_analyzer->stop();

             // Set up the audio output.

             // If the current frequency of voice generator
             // is not the same as the target frequency selected in the UI,
             // update voice generator's frequency.
             if (m_voicegenerator->frequency() != qmlObject->property("frequency").toReal()) {
                 m_voicegenerator->setFrequency(qmlObject->property("frequency").toReal());
             }

             // Start the voice generator and then the audio output.
             m_voicegenerator->start();
             m_audioOutput->start(m_voicegenerator);
             // Call setMaxVolumeLevel(1) to set the maximum volume louder.
             setMaxVolumeLevel(qmlObject->property("volume").toReal());

             // If the voice is muted, the voice is suspended
             // in the outputStateChanged slot.

         }
     }

     /**
       * Receives a output state changed signal.
       * Suspends the audio output, if the state is ActiveState
       * and the voice is muted.
       */
     void GuitarTuner::outputStateChanged(QAudio::State state)
     {
         if (QAudio::ActiveState == state && qmlObject->property("isMuted").toBool()) {
             // If the voice is muted, suspend the voice.
             m_audioOutput->suspend();
         }
     }

     /**
       * Receives a mute state changed signal.
       * Suspends the audio output or resumes it, depending of the
       * isMuted parameter.
       */
     void GuitarTuner::muteStateChanged(bool isMuted)
     {
         if (isMuted) {
             m_audioOutput->suspend();
         }
         else {
             m_audioOutput->resume();
         }
     }

     /**
       * Receives a target frequency signal.
       */
     void GuitarTuner::targetFrequencyChanged(qreal targetFrequency)
     {
         // If the output mode is active:
         if (!qmlObject->property("isInput").toBool()) {
             // Stop the audio output and voice generator.
             m_audioOutput->stop();
             m_voicegenerator->stop();
             // Set the voice generator's frequency to the target frequency.
             m_voicegenerator->setFrequency(targetFrequency);
             // Start the voice generator and audio output.
             m_voicegenerator->start();
             m_audioOutput->start(m_voicegenerator);
             // Call setMaxVolumeLevel(1) to set the maximum volume louder.
             setMaxVolumeLevel(qmlObject->property("volume").toReal());

             // If the voice is muted, the voice is suspended
             // in the outputStateChanged slot.

         }
         // Else:
         else {

             // Stop the audio input and voice analyzer.
             m_audioInput->stop();
             m_analyzer->stop();
             // Start the voice analyzer with new frequency and audio input.
             m_analyzer->start(targetFrequency);
             m_audioInput->start(m_analyzer);

         }
     }

     /**
       * This method provides a hack to set the maximum volume level in
       * Symbian.
       */
     void GuitarTuner::setMaxVolumeLevel(qreal percent)
     {
         if (percent >= 1.0) {
             percent = 1.0;
         }
         else if (percent <= 0.0) {
             percent = 0.0;
         }
         percent = percent*0.5 + 0.5;
         // Warning! This is a hack, which can break when the QtMobility
         // changes. Use at your own risk.
     #ifdef Q_OS_SYMBIAN
         unsigned int *pointer_to_abstract_audio
                 = (unsigned int*)( (unsigned char*)m_audioOutput + 8 );
         unsigned int *dev_sound_wrapper
                 = (unsigned int*)(*pointer_to_abstract_audio) + 16;
         unsigned int *temp
                 = ((unsigned int*)(*dev_sound_wrapper) + 6);
         CMMFDevSound *dev_sound = (CMMFDevSound*)(*temp);
         dev_sound->SetVolume((unsigned int)
                              (percent*(float)dev_sound->MaxVolume()));
     #endif
     }

     /**
       * A function used to lock the orientation.
       */
     void GuitarTuner::setOrientation(Orientation orientation)
     {
     #ifdef Q_OS_SYMBIAN
         if (orientation != Auto) {
     #if defined(ORIENTATIONLOCK)
             const CAknAppUiBase::TAppUiOrientation uiOrientation =
                     (orientation == LockPortrait)
                         ? CAknAppUi::EAppUiOrientationPortrait
                         : CAknAppUi::EAppUiOrientationLandscape;
             CAknAppUi* appUi = dynamic_cast<CAknAppUi*>
                     (CEikonEnv::Static()->AppUi());
             TRAPD(error,
                 if (appUi)
                     appUi->SetOrientationL(uiOrientation);
             );
     #else // ORIENTATIONLOCK
             qWarning(QString("'ORIENTATIONLOCK' needs to be defined on")
                      +QString(" Symbian when locking the orientation."));
     #endif // ORIENTATIONLOCK
         }
     #elif defined(Q_WS_MAEMO_5)
         Qt::WidgetAttribute attribute;
         switch (orientation) {
         case LockPortrait:
             attribute = Qt::WA_Maemo5PortraitOrientation;
             break;
         case LockLandscape:
             attribute = Qt::WA_Maemo5LandscapeOrientation;
             break;
         case Auto:
         default:
             attribute = Qt::WA_Maemo5AutoOrientation;
             break;
         }
         setAttribute(attribute, true);
     #else // Q_OS_SYMBIAN
         Q_UNUSED(orientation);
     #endif // Q_OS_SYMBIAN
     }