### 2.5.4 The POV-Team

Following is a list in alphabetic order of all people who have ever worked on the POV-Ray Team or who have made a note-worthy contribution.

Current POV-Team Members

Chris Cason
  Member 1993-, Team leader 1999-, windows version author, other contributions
Nicolas Calimet
  3.6 UNIX development
Dale C. Brodin
  Alpha & Beta tester, forum support
Alexander Enzmann
  POV-Ray 1.0/2.0/3.0 developer
Thorsten Fröhlich
  Mac developer
Christoph Hormann
  3.6 UNIX development
Alan Kong
  Alpha & Beta tester, forum support
Nathan Kopp
  Photons, u/v mapping, other contributions.
Lutz Kretzschmar
  Moray author, MS-DOS 24-bit VGA, part of the anti-aliasing code
Ron Parker
  Core code, jack-of-all-trades
Anton Raves
  Alpha & Beta tester, Mac contributor
Erkki Sondergaard
  Alpha & Beta tester, 3.0 Scene files

Past POV-Team Members and other Contributors

Claire Amundsen
  Tutorials for the POV-Ray User Guide
Steve Anger
  POV-Ray 2.0/3.0 developer
Randy Antler
  MS-Dos display code enhancements
John Baily
  RLE targa code
Eric Barish
  Ground fog code
Thomas Baier
  3.1 team member, tester
Dieter Bayer
  Wrote sor, lathe, prism, media and many other features
Anthony Bennett
  Scene files, documentation
Kendall Bennett
  PMODE library support, paletted display code in Windows version
Steve Bennett
  GIF support
Thomas Bily
  Implicit and parametric surfaces
Eric Brown
  no_image, no_reflection, orient and circular area_light
Matthew Corey Brown
  pigment function, warps, projected_through
David Buck
  Original author of DKBTrace, POV-Ray 1.0 developer
Edward Coffey
  Fade_color
Aaron Collins
  Co-author of DKBTrace 2.12, POV-Ray 1.0 developer
Chris Dailey
  POV-Ray 3.0 developer
Steve Demlow
  POV-Ray 3.0 developer
Andreas Dilger
  Former Unix coordinator, Linux developer, PNG support
Joris van Drunen Littel
  Mac beta tester
Dan Farmer
  POV-Ray 1.0/2.0/3.0 developer, author of many features, sample scenes, and textures
Daniel Fenner
  Splines
Hans-Detlev Fink
  Slope pattern
Charles Fusner
  Blob, lathe and prism tutorial tutorials for the POV-Ray User Guide
Mark Gordon
  Unix developer
Jérôme Grimbert
  Mapping warps
David Harr
  Mac balloon help and palette code
Michael Hazelgrove
  Scene files
Jimmy Hoeks
  Original Help file for v3.0 Windows user interface
Christoph Hormann
  Scene & include files, documentation, insert menu
Chris Huff
  Object pattern, Interior texture, inverse transform
Bob Hughes
  Scene and include files, insert menu
Ingo Janssen
  Scene & include files, documentation
Mike Hough
  Spherical camera, Media method 2, uv_mapping for bicubic_patch
Rune S. Johansen
  Scene & include files, documentation
Greg M. Johnson
  Scene files
Terry Kanakis
  Camera fix
Kari Kivisalo
  Ground fog code
Tor Olav Kristensen
  Scene files
Jochen Lippert
  Sphere_sweep
Charles Marslett
  MS-Dos display code
Pascal Massimino
  Fractal objects
Jim McElhiney
  POV-Ray 3.0 developer
Robert A. Mickelsen
  Artist, 3.0 docs contributor
Mike Miller
  Artist, scene files, stones.inc
Fabien Mosen
  Scene & include files
Douglas Muir
  Bump maps, height fields
Joel Newkirk
  Former Amiga developer
Juha Nieminen
  Fractal patterns
Jim Nitchals
  Mac version, scene files (Jim - famous also for his anti-spam crusades - passed away on 5 June 1998 but his contributions to POV-Ray and responsible use of the internet will not be forgotten)
Paul Novak
  Texture contributions
Wolfgang Ortmann
  Splines
Dave Park
  Amiga support, AGA video code
Redaelli Paolo
  Former Amiga developer
David Payne
  RLE targa code
Ansgar Philippsen
  Smooth color triangle
Bill Pulver
  Time code
Dan Richardson
  3.0 Docs
Tim Rowley
  PPM and Windows-specific BMP image format support
Eduard Schwan
  Former Mac version coordinator, mosaic preview, docs
Daniel Skarda
  Implicit and parametric surfaces
Robert Skinner
  Noise functions
Yvo & René Smellenbergh
  Clock & Image_size keywords
Ryoichi Suzuki
  Isosurfaces
Zsolt Szalavari
  Halo code which was later turned into media
Scott Taylor
  Leopard and onion textures
Gilles Tran
  Scene files
John VanSickle
  Cells pattern
Mark Wagner
  Splines
Timothy Wegner
  Fractal objects, PNG support
Drew Wells
  POV-Ray 1.0 developer, POV-Ray 1.0 team coordinator
Daren Scot Wilson
  Dispersion
Chris Young
  Team leader 1992-1999, parser code, other contributions too numerous to list here

#### 2.5.4.1 Contacting the Authors

The POV-Team is a collection of volunteer programmers, designers, animators and artists meeting via the internet at http://www.povray.org/. The POV-Team's goal is to create freely distributable, high quality rendering and animation software written in C that can be easily ported to many different computers. If you have any questions about POV-Ray, please visit our web site for the latest contact information, or see the online version of POVLEGAL for the current team coordinators address (this changes from time to time whenever too many email spammers harvest the address).

If you have a question regarding commercial use or distribution of POV-Ray, please contact Chris Cason, the development team coordinator, via the above method. Please do not email us directly for technical support; we no longer give support via email as too many people abused the privilege.

See our web site and particularly our news server for online peer support. The news server has a moderated bug reporting newsgroup; please however discuss the issue in the povray.general newsgroup prior to lodging a bug report as we may already know of the issue (or it might not even be a bug). Also, there are several FAQ's on the POV web site, and in general the folks in the newsgroups think rather poorly of users who post complaints without reading the FAQ's first.

Finally, there is also a dedicated Technical Assistance Group consisting of a number of trusted, experienced POV-Ray users.

#### 2.5.4.2 The TAG

Established by the POV-Team in late 1999, the TAG (Technical Assistance Group) is made up of selected members of the POV-Ray user community. The purpose of the TAG is to aid the POV-Team in supporting users of POV-Ray around the world, using the collective knowledge of the group to answer users' POV-Ray questions and to bring POV-Ray related matters to the attention of the POV-Team as required.

With their range of experiences in particular areas of computing and graphics, TAG members will always try to provide an answer to users' POV-Ray questions as best they can. If members of the TAG feel a question or suggestion merits the attention of the POV-Team, they will redirect queries to the appropriate members of the Team for consideration.

TAG members are not members of the POV-Team. But they are, however, an official conduit between us and the outside world. They have direct access to all members of the POV-Team. They have the right to speak on our behalf on the POV-Ray news server and on any official mailing lists that we set up for this purpose. Not everything they say will be official; only when they sign it as such. They can still act as 'themselves' and have their own opinions at all other times.

The TAG has its own website.

Technical Assistance Group Members

Chris Colefax
  Email: `chris.colefax [at] tag.povray.org`
Chris Huff
  Email: `chris.huff [at] tag.povray.org`
Ingo Janssen
  Email: `ingo [at] tag.povray.org`
Juha Nieminen
  Email: `warp [at] tag.povray.org`
Peter Popov
  Email: `peter.popov [at] tag.povray.org`
Margus Ramst
  Email: `margus.ramst [at] tag.povray.org`
Gilles Tran
  Email: `gilles.tran [at] tag.povray.org`
Ken Tyler
  Email: `ken.tyler [at] tag.povray.org`

#### 2.5.4.3 POV-Ray 3.6 Development

Main 3.6 developers:

Chris Cason
Thorsten Fröhlich
Nathan Kopp

Contributors of patches in POV-Ray 3.6

Nicolas Calimet
  UNIX development
Christoph Hormann
  UNIX development
Wlodzimierz 'ABX' Skiba
  Various fixes, uv-mapping for parametric and torus
Massimo Valentini
  Various fixes